shelf engineering / voice rpg
A self-built engine · eight versions · 2026

A voice-acted narrative engine, built eight times.

Eight versions of a single-file branching-narrative RPG with on-device voice synthesis. Each version shipped a different game in a different setting — a Tokugawa-era merchant rise, a Cold War mesa lab, a postwar Manhattan nightclub — and each refined the system that made the next one possible. All eight are playable in the browser.

8 games 3,141 voice lines ~196 MB audio One pipeline
8
Versions
445
Scenes
3,141
Voice lines
81
Characters voiced
44
Distinct endings

All 8 Games

A quick list
VersionTitleSetting Scale Scenes / Lines
Version 1 Edo-ya A Merchant's Rise Edo (Tokyo), Bunsei era — 1821 Long 33·255 Version 2 Cold Front A small case in a cold place Granger, Indiana — Feb 1996 Testing 8·64 Version 3 The Chorus Mesa Station, 1963 Classified lab, New Mexico — March 1963 Extra Long 77·629 Version 4 The Weight of the Crest Tanemura House, mid-Edo Edo (Tokyo) — circa 1750 Extra Long 114·759 Version 5 Neon Empire Arrived by accident, stayed by choice The Lattice — digital grid Medium 36·203 Version 6 The Far Garden First contact, with restraint ISV Calypso, Earth orbit — 2020 Long 61·485 Version 7 Open Mic Night Kill or bomb The Laugh Pit — Oct 2026 Short 15·70 Version 8 The Orchid Room What you owe the men who came home with you Hell's Kitchen, NYC — 1946–48 Extra Long 101·676

About Each Game

In the order they were built